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Portal 2 chamber 11
Portal 2 chamber 11










portal 2 chamber 11

However there is one final problem: If you get your speed above a certain number (in portal 2 at least, not sure how this applies to other source games), the game no longer allows you to control where you are moving when you're in the air (left/right), so we (speedrunners) practice our bhops to be just below this amount.Most importantly, the editor (and the levels) themselves fit snugly in the Portal Universe… or multiverse as the introductory video reveals, with Cave Johnson once again narrating. To make it so we have as little contact time with the ground between jumps, we use these commands so that we can use our scrollwheel to jump (this lets us tell the game to jump every tick (1/60th of a second) This means by jumping and moving diagonally (using A/D and mouse movement) at the same time we can get an optimal amount of speed. You can see this by typing in your console cl_showpos 1 then in the top left you can see your velocity. If you are moving diagonally on the ground (or in the air) you also gain some extra speed. By jumping and walking this can get into around the 220s (this is not 100% correct at all, but it is somewhere nearby). In Portal 2 your default walking speed is 175. The zig-zagging while jumping is my bunnyhopping (its not the best bhopping by any means) Why did i do the strafe at ~1:12? Basically i tried to make that distance with a strafe (it is possible) but i failed at it. To solve this by going through the blue portal (at around ~25) we are able to trick the game into disabling the trigger so we can build up infinite amounts of velocity so we can go as far as we want. Now, just by doing the super reportal, we hit the velocity cap of this trigger so we get flung out. If you are in a certain velocity range where one of this triggers is, the game will correct your velocity to a certain amount so you can make the distance for something flawlessly. In portal 2, there is also something called "scripted momentum". We can get ourselves stuck slightly out of bounds) we are able get the 200 velocity boost, but not go anywhere, also known as a "super reportal" By getting stuck on certain objects in the level (using the orange portal at around ~22 seconds. The game will try and give you a 200 velocity push outwards. Basically if you are in the middle of a portal and place another. Basically, in Portal games there is something called the "reportal".












Portal 2 chamber 11